01

Build for the next route

A good base is a launch point. Place storage near the workbench, keep healing and food easy to reach, and leave a clear exit toward the region you are currently farming.

Build decorative rooms after the core loop works. Early materials are more valuable when they remove a travel or repair problem.

02

Stations before decoration

Unlock the station that opens the next tool, repair, or research step. Link each station page to the recipes it enables so readers can plan materials before making a long trip.

03

Co-op base rules

Use shared labels, one emergency box, and a visible map board. These small systems prevent duplicate crafting and keep a four-player base understandable after a long session.